If you don't want to know the answers to the puzzles, please stop reading now. We have provided solutions for the puzzles in the order that they appear. Some mini games have solutions while others will have just hints. SPOILER ALERT!!!!! This walkthrough contains solutions to all the room puzzles and most of the mini games. When you click on the hint, it will show you a light around the item that you need to use next. Hints take about 5 minutes off your clock, so use them only when you're absolutely stuck. When you go back to play the mini games from the main menu, you will be able to enjoy more levels than you had originally on some of the games. Once you've unlocked a mini game you can go back to the main menu at anytime and play it again. It really helped me a lot at when I did not understand what they wanted me to do. It will give you a brief video sample of what you need to do. I played the whole game without skipping a mini game and I was never able to earn an extra skip.įor the mini games it's important to look at the small video that is on the lower left hand corner. You have the ability to skip 2 mini games throughout the whole game so make sure to only skip only the ones that are hardest for you. You need to complete the mini games in order to advance in the game. There are a lot of mini games in between levels, most of them different. Some games have 2 or more steps needed in order to complete the game, sometimes as many as 10 steps. The small round blue lights on the right of the screen will tell you how close you are to completing a level. In addition to that each mini game may have 2 or more games that need to be solved before you can move on. In this amount of time you have to solve the room puzzle and either one or two mini games within the time allotted. You start off each chapter with a certain amount of time to complete the chapter. To take an item over to inventory, you can either drag it there or click it twice to send it automatically. Once you've found all the items, the blacked out shapes will disappear. These shapes represent the items you need to look for in the room, those are also considered your inventoried items. A good example of this is when you are placing the batteries in the remote, you have to pick up the batteries first and then the remote, not the other way around.Īt the beginning of every level, look at the top right side of the screen and you will see blacked out shapes. It is important when reading the walkthrough that you do certain things in the order that is described or it will not work. You will see a glimmer appear when you are close to an object that you need to either pick up or open up.Īt times you have to use one item in conjunction with another in order for the clue to work (like placing batteries inside the remote control). You will have to search different rooms for hidden clues, combine items in order to make them work and play various mini games in between. In this game you have to find clues that will unlock each mystery. There is a lot of ground to cover, so our Tiny Room Stories walkthrough guide has been split into two parts.Hidden Secrets: The Nightmare Tips & TricksĬheck out our tips and tricks for Hidden Secrets: The Nightmare, including screenshots with visual solutions to select puzzles. The game’s prologue, which doubles as the tutorial, has your entry to Redcliff blocked by a boom gate, and it seems that there is no one manning the guardhouse. Swipe the camera to the left to see a locked door opposite the guardhouse window, and a couple of pipes leaning on a nearby wall. Tap on the pipes to pick one up and use that pipe to open the door. This will give you access to the guardhouse. The guardhouse appears to have lost power, and swiping the camera to the left reveals that the main switch has a busted wire that you will have to fix. Next to the door should be a closet with a toolbox inside. In the toolbox, you will find a set of tools, namely some pliers and electrical tape. You should notice a ladder next to the closet that leads to the roof, with a locked hatch that requires a four-digit code to open. Ignore that for now and interact with the main switch. Switch off the power main first before repairing the busted wire with the tools, then switch the main back on to power up the guardhouse. The first one is facing the window and it has some papers and a computer on top of it. The second desk is against the same wall as the power main. It has some drawers and a rotten sandwich on top. The computer is password-protected, but thankfully the guard who was manning the place was “kind” enough to write the password down. Tap on the papers located on the computer desk to uncover the four-digit password for the day.
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